![]() ![]() *Please, send me a message here if you find bugs. I saw you just deleted a bunch of the code in the SCNE file a couple years ago but last year you did something different. I know you can just put blank dds files for a bunch of it but you have to edit the SCNE file to get rid of it all. Manual: Use NBA 2kx Tool and IMPORT the files with your respective numbers. I have tried to figure out how you have done it for 3 years now and I cant lol. Save the file to the same folder as the BIN file. If you need it, it’s available at the link below Thanks to everyone who continues to contribute to our Downloads database If you need help uploading files, be sure to check out this video tutorial. Change filename.bin to the name of the BIN file you are trying to burn. To that end, TGsoGood has re-uploaded Looyh’s NBA 2K22 Tools, a comprehensive and essential modding utility. Open Notepad and enter the following lines: FILE ' filename.bin ' BINARY. =)Īuto: Just put the "global.iff" file into your NBA 2k13 folder Create a CUE file (if you dont have one). It was primarily written for the NBA Live Series, but it will work with a lot of files from the NHL Hockey, FIFA Soccer, Need For Speed and Triple Play Series, too. To open the bin: Via the menu, select File -> Open Bin or use the corresponding keyboard shortcut (Default is Ctrl + O) Browse to the desired bin and double click it. The EA Graphics Editor is a general purpose graphics viewer and editor, its intended use is to view and edit Electronic Arts graphic files. To do this, you must first load your binary file and its corresponding definition file. PS: Be free to use my global and mods, just put credits on your work. One of the primary purposes of TunerPro is to edit binary files. Ankle wrap and ankle brace now are a short and medium socks (with colors enable). Updated all acessories for real white/black colors. Screens: (See in fullscreen for better detail). Features If your game reload any roster, the tool will reload data automatically too. Screen: (click on image to see in full size for better quality) Will use my MODs? Okay, but put credits for. No Photomod, No ´s just a default global with my MODs. Update Legs (Body 3D for Medium body size updated, now it´s more real). Little update on legs (mid players now is not too thin). For players like Melo U can use ANKLE WRAP for socks + mid half calf leg. It´s possible combine double mid socks with knee hexpad and sleeve. 90% of accessories textures are updated. New muscle textures (change in player movement). 3D body are 100% re-edited, (Legs and Shoulder with accessories) THIS WORK IS NOT JUST My WORK, SEANJOHN SHADOW MOD IS HERE, SO, THKS SEAN FOR YOUR AMAZING WORK. ![]() Those files contain regular update (myteams cards, shoes, roster etc.) So if you delete it the game will recreate them and will update them the next time you launch the game and steam is online. LAGÔA GLOBAL V5 WITH SEANJOHN SHADOW MOD. Re: how can i replace CDN SYNC And TMP files with smaller versions Fri 6:42 pm. * Defense (Now it´s a colored leds, like Cavs screen) *Swich (Now it´s a yellow leds, like Bucks screen) Will use my MODs? Okay, just put credits for. Ankle Brace is updated to socks style (U can use colored socks now). NEW LAGOA GLOBAL V6 WITH AC3 SEANJOHN SHADOWMOD: If your GFX or ExGFX file changes any tiles outside of the title screen letters, those won't look right - in your attempt, you used all three files at once and ended up using the grahics space used by the file select font.įorum Index → SMW Hacking → SMW Hacking Help → Editing. Inserting the graphics file means you have the tiles available, but you still need to arrange them by hand on the title screen using Lunar Magic's title screen editor. For layer 3 graphics, make sure the file is 2KB in size. It probably doesn't make a difference whether you use ExGFX or overwrite the original graphics, because the title screen graphics are only used once anyway. bin file", the author probably meant "pick the letters you need and copy&paste them to assemble them by hand".Įither edit one of the original game's GFX files that have the title screen letters, or make an ExGFX file to use for only that one level ( more info on how ExGFX work here). bin files, use YY-CHR ( tutorial here) or Graphic Editor (not sure how to use it). It would probably have been cleaner to make a new thread instead of digging up one from 13 and a half years ago, but while we're here: ![]()
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