![]() You’ll then have to ensure their social, hunger, and comfort needs are met by putting them in the correct themed pens and surrounding them with fellow Morps. You’ll start off with some basic white Morps, which, when fed certain materials, morph into different colored Morps that gather different resources. Where Time to Morp stands out is in its titular Morps, Pokemon-esque creatures that can evolve and adapt to suit your production needs. Of course, this is nothing new to fans of other automation games. It makes for a rather enjoyable sense of progression, one that sees you put into place a strong foundation from which to spend the next 20 hours improving. Fortunately, the early game is paced perfectly, designed to get you as many upgrades on the tech tree as quickly as possible. Of course, to get to this stage, you’ll have to undergo much of the initial tutorializing. Your goal is to automate as much of the production process as possible by using the Morps to generate resources and tech to transform them into usable goods. “Where Time to Morp stands out is in its titular Morps, Pokemon-esque creatures that can evolve and adapt to suit your production needs.”įortunately, Time to Morp doesn’t really need a good narrative, as its intuitive and creative spin on the colony-sim genre is ambitiously fun enough to carry the experience. Nevertheless, I was a big fan of the delightful cook, and I would kill for a spin-off cooking game centered around him. You’re hardly going to fall in love with Time to Morp’s cast, perhaps largely due to the fact that they’re not even named beyond their roles. Largely, this was a fun, if not slightly underdeveloped, form of storytelling, one that does its best to offer up quirky personalities to get attached to but doesn’t go quite far enough to make them memorable or endearing enough. ![]()
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